Portfolio

WORLD ASSET CREDITS

The world is built from many hands.

These are the creators, sources, licenses, and material changes behind the external architecture, people, landscape, infrastructure, and surface assets used in the interactive portfolio world.

All third-party assets in this manifest's assets array are released under CC0 1.0 Universal. Attribution is included for provenance even though CC0 does not require it. Inherited architecture and population licensing is recorded separately in inheritedArchitectureAndPopulationManifest.

Full-world machine-readable manifest · Inherited architecture manifest

The festival archipelago

The island terrain, paths, pavilion joinery and material shaders are authored for this portfolio. The loading image is a capture of the actual world.

Water reflection code is adapted from Drei, copyright © 2020 react-spring, under the MIT License. Landscape surfaces use the existing ambientCG and Poly Haven material sources credited below.

FESTIVAL SITE

Stage hardware, instruments, structures, and people

Every asset below was verified against its source before use: original downloads were hash-checked, geometry and scale were read from the files, and textures were inspected for baked lighting. 7 of these carry a credit obligation.

Festival-site machine-readable manifest

Surfaces come from ambientCG under CC0 1.0.

Modular box truss — straight 1m

JanoschR

CC BY 4.0 · credit required

Source

Modular box truss — straight 2m

JanoschR

CC BY 4.0 · credit required

Source

Modular box truss — straight 3m

JanoschR

CC BY 4.0 · credit required

Source

audio-mixing-console

SURVIVED (survivedua) · Sketchfab

CC BY 4.0 · credit required

Source

studio-camera-tripod

DREAM_SEARCH_REPEAT · OpenGameArt

CC0 1.0

Source

Corey D. M. Johnson

Own work — no third-party rights

FULL-WORLD ENVIRONMENT

Landscape, bridges, streets, and atmosphere

CC0 1.0 Universal

qwantani_sunset_puresky

Poly Haven · Greg Zaal, Jarod Guest

Official 1K pure-sky HDR distribution, packaged unchanged. Runtime intensity and rotation are authored in the scene.

Original sourceLicense

CC0 1.0 Universal

concrete_pavers

Poly Haven

Official 1K JPG color, OpenGL normal and roughness maps re-encoded at their original 1024 x 1024 dimensions with MozJPEG quality 90 and 4:4:4 chroma; metadata was removed. Runtime repeat scale and restrained color tint are authored in the scene; displacement was intentionally omitted for mobile performance.

Original sourceLicense

CC0 1.0 Universal

asphalt_01

Poly Haven · Charlotte Baglioni, Dario Barresi

Official 1K JPG color, OpenGL normal, and roughness maps re-encoded at their original 1024 x 1024 dimensions with MozJPEG quality 90 and 4:4:4 chroma; metadata was removed. Road geometry uses accumulated-distance UVs so the material keeps a consistent physical scale through every district.

Original sourceLicense

CC0 1.0 Universal

Water Surface

ProcTexture

The source pack's 1K normal and roughness maps were renamed and packaged unchanged. The base color, height, ambient-occlusion, and metallic maps were omitted. Runtime UV movement is intentionally slow and pauses whenever the world render loop sleeps.

Original sourceLicense

CC0 1.0 Universal

street_lamp_01

Poly Haven

Official 1K glTF and binary geometry are packaged unchanged. The ARM, color, and OpenGL-normal JPG textures were re-encoded at their original 1024 x 1024 dimensions with MozJPEG quality 90 and 4:4:4 chroma; metadata was removed. Runtime placement scales and instances the lamp as district-specific street furniture.

Original sourceLicense

CC0 1.0 Universal

shrub_04

Poly Haven

Official 1K glTF and binary geometry are packaged unchanged. The ARM, color, and OpenGL-normal JPG textures were re-encoded at their original 1024 x 1024 dimensions with MozJPEG quality 90 and 4:4:4 chroma; metadata was removed. Runtime placement scales, rotates, and instances the shrub in authored planting groups.

Original sourceLicense

CC0 1.0 Universal

grass_bermuda_01

Poly Haven

Official 1K glTF and binary geometry are packaged unchanged. The ARM, color, and OpenGL-normal JPG textures were re-encoded at their original 1024 x 1024 dimensions with MozJPEG quality 90 and 4:4:4 chroma; metadata was removed. Runtime placement scales, rotates, and instances the grass in authored planting groups.

Original sourceLicense

CC0 1.0 Universal

Downtown City MegaKit selection

Quaternius

Only exact glTF dependencies were copied. Opaque destination textures were proportionally resized to fit within 512 x 512 pixels, then re-encoded at the same dimensions as JPEG quality 90 with 4:4:4 chroma and stripped metadata; alpha-bearing decals remain PNG. The source archive and extracted source files were not modified.

Original sourceLicense

CC0 1.0 Universal

City Roads GLB Pack bridge selection

Kenney, repackaged by Eclair Assets

The selected CC0 bridge mesh was re-exported as a compact Draco-compressed GLB with a project-authored warm neutral material because the convenience GLB referenced a texture absent from its archive. The source archive was not modified.

Original sourceLicense

CC0 1.0 Universal

Canal bridge

ninelionar / OpenGameArt

The 3,316-triangle OBJ was converted to a single Draco-compressed GLB. The source 4K base-color, normal, and roughness textures were reduced to 1K and repacked into the GLB; the gray moss-heavy source treatment was mixed toward warm weathered limestone for Sonaurelis. Source height and metallic maps were omitted. Runtime placement normalizes the bridge to a 48-unit span and a 9.6-unit height ceiling.

Original sourceLicense

CC0 1.0 Universal

Stylized Nature MegaKit selection

Quaternius

Only selected glTF models, buffers, and exact texture dependencies were packaged. Opaque destination textures were proportionally resized to a maximum of 512 x 512 pixels, then re-encoded at the same dimensions as JPEG quality 90 with 4:4:4 chroma and stripped metadata; alpha-bearing foliage remains PNG. The source archive was not modified.

Original sourceLicense

CC0 1.0 Universal

Modular Sci-Fi MegaKit field-prop selection

Quaternius

Only restrained field-lab prop selections and exact dependencies were packaged. Opaque destination textures were proportionally resized to a maximum of 512 x 512 pixels, then re-encoded at the same dimensions as JPEG quality 90 with 4:4:4 chroma and stripped metadata; the decal remains PNG. The source archive was not modified.

Original sourceLicense

CC0 1.0 Universal

lowpoly-concert-stage

OpenGameArt · iPoly3D

The filled stage assembly (deck, four-sided truss, screen, speakers, microphone, and hanging spotlight) was selected from the pack and exported as a Draco-compressed GLB. Runtime placement, warm emissive treatment of the Glow fixtures, and a generated pre-show screen wash are authored in the scene; no source texture payload ships.

Original sourceLicense

CC0 1.0 Universal

buildings-pack-2-facades

OpenGameArt · DREAM_SEARCH_REPEAT, Scouser (upstream CC0 urban textures)

Single facade objects (building_h_windows, building_front3, building_office5) were isolated from the pack, their embedded images capped to a 512-pixel maximum edge and converted to WebP quality 72, and each exported as a Draco-compressed GLB. The shallow frontage planes are mounted onto authored building volumes at runtime; they never stand free. Facade textures derive from Scouser's CC0 urban texture photographs per the pack's description.

Original sourceLicense

CC0 1.0 Universal

town-center-second-age-folly

Poly Pizza · Quaternius

The delivered GLB is shipped byte-identical to the provider distribution (verified by hash against the retained source). Runtime scale, rotation, the stepped plaza plinth beneath it, and golden-hour lighting are authored in the scene.

Original sourceLicense

INHERITED ORIGIN-GARDEN LIBRARY

Architecture, vehicles, and people

External assets may have been transformed, scaled, instanced, recomposed, relit, neutralized, merged, or optimized for preview delivery. Source creators do not endorse this project.

CC-BY-4.0

[FREE] London, Kinnaird House

By 99.Miles

Optimized, scaled, instanced, recomposed, and reduced for preview use.

Original sourceLicense

CC-BY-4.0

[FREE] Atlanta, Corperate Office Building

By 99.Miles

Optimized, scaled, and instanced; original billboard material replaced with a neutral dark-metal treatment.

Original sourceLicense

CC-BY-4.0

Old Residential Building [4k]

By Andrej Grave

Meshes simplified/joined where appropriate, textures reduced/converted, then scaled, instanced, and recomposed.

Original sourceLicense

CC-BY-4.0

Procedural Hong Kong building

By uday

Meshes joined and reduced, textures resized, then scaled, instanced, and recomposed.

Original sourceLicense

CC-BY-4.0

nine-story building of the post soviet

By vladySLAVE

Meshes joined and reduced, textures resized, then scaled, instanced, and recomposed.

Original sourceLicense

CC-BY-4.0

Gothic City Palace - Het Markiezenhof

By 3DBuilder

Optimized, scaled, instanced, and used as a landmark.

Original sourceLicense

CC-BY-4.0

City Block

By 3DDomino

Optimized, scaled, instanced, and recomposed as urban fabric.

Original sourceLicense

CC-BY-4.0

Modular industrial building

By Niko_Forest1889

Optimized and instanced; facade identity panel and rooftop billboard removed; blank neutral facade panel added.

Original sourceLicense

CC-BY-4.0

American House

By AleixoAlonso

Optimized and instanced; non-visible interior kitchen objects removed from the delivery derivative.

Original sourceLicense

CC-BY-4.0

Abandoned Warehouse

By Arsen Ismailov

Scaled, instanced, relit, and recomposed as Works-district architecture.

Original sourceLicense

CC-BY-4.0

CCity Building Set 1

By Neberkenezer

Housing and fish-factory structures extracted and optimized; detached signs/emissive overlays removed; one baked storefront name covered with a neutral canopy band.

Original sourceLicense

CC-BY (version unstated in source notice/catalog)

Barcelona Pavilion scene

By Hamza Cheggour / eMirage (additional modeling, shaders, lighting, rendering); Claudio Andres (base model and textures); Ludwig Mies van der Rohe (architecture)

Useful pavilion ensemble extracted from the sunset scene; heavy tree-scatter and support collections omitted; transformed, relit, and recomposed as the Sonaurelis landmark.

Original source

CC0-1.0

Jacaranda Tree

By Poly Haven

Scaled and instanced into garden groves and the central commons.

Original sourceLicense

CC0-1.0

Modular Street Seating

By Poly Haven

Seating modules selected, scaled, and instanced in the central commons.

Original sourceLicense

CC0-1.0

Car Kit and Mini Characters

By Kenney

Selected vehicles and people scaled, positioned, and instanced as public-realm detail.

Original sourceLicense