Modular box truss — straight 1m
JanoschR
CC BY 4.0 · credit required
WORLD ASSET CREDITS
These are the creators, sources, licenses, and material changes behind the external architecture, people, landscape, infrastructure, and surface assets used in the interactive portfolio world.
All third-party assets in this manifest's assets array are released under CC0 1.0 Universal. Attribution is included for provenance even though CC0 does not require it. Inherited architecture and population licensing is recorded separately in inheritedArchitectureAndPopulationManifest.
Full-world machine-readable manifest · Inherited architecture manifest
The island terrain, paths, pavilion joinery and material shaders are authored for this portfolio. The loading image is a capture of the actual world.
Water reflection code is adapted from Drei, copyright © 2020 react-spring, under the MIT License. Landscape surfaces use the existing ambientCG and Poly Haven material sources credited below.
FESTIVAL SITE
Every asset below was verified against its source before use: original downloads were hash-checked, geometry and scale were read from the files, and textures were inspected for baked lighting. 7 of these carry a credit obligation.
JanoschR
CC BY 4.0 · credit required
JanoschR
CC BY 4.0 · credit required
JanoschR
CC BY 4.0 · credit required
NASA · NASA Science 3D Resources
NASA Images and Media Usage Guidelines / U.S. government work · credit required
NASA · NASA Science 3D Resources
NASA Images and Media Usage Guidelines / U.S. government work · credit required
rileylane · Sketchfab
CC BY 4.0 · credit required
SURVIVED (survivedua) · Sketchfab
CC BY 4.0 · credit required
iPoly3D
iPoly3D
iPoly3D
iPoly3D
Quaternius
Quaternius
Quaternius
Quaternius
Quaternius
Silverknot · OpenGameArt
Silverknot · OpenGameArt
Silverknot · OpenGameArt
Silverknot · OpenGameArt
Silverknot · OpenGameArt
Lucian Pavel · OpenGameArt
Lucian Pavel · OpenGameArt
Lucian Pavel · OpenGameArt
Lucian Pavel · OpenGameArt
Silverknot · OpenGameArt
Silverknot · OpenGameArt
Lucian Pavel · OpenGameArt
Silverknot · OpenGameArt
BenjaTheMaker · OpenGameArt
BenjaTheMaker · OpenGameArt
BenjaTheMaker · OpenGameArt
BenjaTheMaker · OpenGameArt
BenjaTheMaker · OpenGameArt
loafbrr_1 · OpenGameArt
loafbrr_1 · OpenGameArt
Teh_Bucket · OpenGameArt
Aredon · OpenGameArt
DREAM_SEARCH_REPEAT · OpenGameArt
Corey D. M. Johnson
Own work — no third-party rights
FULL-WORLD ENVIRONMENT
CC0 1.0 Universal
Poly Haven · Greg Zaal, Jarod Guest
Official 1K pure-sky HDR distribution, packaged unchanged. Runtime intensity and rotation are authored in the scene.
CC0 1.0 Universal
Poly Haven
Official 1K JPG color, OpenGL normal and roughness maps re-encoded at their original 1024 x 1024 dimensions with MozJPEG quality 90 and 4:4:4 chroma; metadata was removed. Runtime repeat scale and restrained color tint are authored in the scene; displacement was intentionally omitted for mobile performance.
CC0 1.0 Universal
Poly Haven · Charlotte Baglioni, Dario Barresi
Official 1K JPG color, OpenGL normal, and roughness maps re-encoded at their original 1024 x 1024 dimensions with MozJPEG quality 90 and 4:4:4 chroma; metadata was removed. Road geometry uses accumulated-distance UVs so the material keeps a consistent physical scale through every district.
CC0 1.0 Universal
ProcTexture
The source pack's 1K normal and roughness maps were renamed and packaged unchanged. The base color, height, ambient-occlusion, and metallic maps were omitted. Runtime UV movement is intentionally slow and pauses whenever the world render loop sleeps.
CC0 1.0 Universal
Poly Haven
Official 1K glTF and binary geometry are packaged unchanged. The ARM, color, and OpenGL-normal JPG textures were re-encoded at their original 1024 x 1024 dimensions with MozJPEG quality 90 and 4:4:4 chroma; metadata was removed. Runtime placement scales and instances the lamp as district-specific street furniture.
CC0 1.0 Universal
Poly Haven
Official 1K glTF and binary geometry are packaged unchanged. The ARM, color, and OpenGL-normal JPG textures were re-encoded at their original 1024 x 1024 dimensions with MozJPEG quality 90 and 4:4:4 chroma; metadata was removed. Runtime placement scales, rotates, and instances the shrub in authored planting groups.
CC0 1.0 Universal
Poly Haven
Official 1K glTF and binary geometry are packaged unchanged. The ARM, color, and OpenGL-normal JPG textures were re-encoded at their original 1024 x 1024 dimensions with MozJPEG quality 90 and 4:4:4 chroma; metadata was removed. Runtime placement scales, rotates, and instances the grass in authored planting groups.
CC0 1.0 Universal
Quaternius
Only exact glTF dependencies were copied. Opaque destination textures were proportionally resized to fit within 512 x 512 pixels, then re-encoded at the same dimensions as JPEG quality 90 with 4:4:4 chroma and stripped metadata; alpha-bearing decals remain PNG. The source archive and extracted source files were not modified.
CC0 1.0 Universal
Kenney, repackaged by Eclair Assets
The selected CC0 bridge mesh was re-exported as a compact Draco-compressed GLB with a project-authored warm neutral material because the convenience GLB referenced a texture absent from its archive. The source archive was not modified.
CC0 1.0 Universal
ninelionar / OpenGameArt
The 3,316-triangle OBJ was converted to a single Draco-compressed GLB. The source 4K base-color, normal, and roughness textures were reduced to 1K and repacked into the GLB; the gray moss-heavy source treatment was mixed toward warm weathered limestone for Sonaurelis. Source height and metallic maps were omitted. Runtime placement normalizes the bridge to a 48-unit span and a 9.6-unit height ceiling.
CC0 1.0 Universal
Quaternius
Only selected glTF models, buffers, and exact texture dependencies were packaged. Opaque destination textures were proportionally resized to a maximum of 512 x 512 pixels, then re-encoded at the same dimensions as JPEG quality 90 with 4:4:4 chroma and stripped metadata; alpha-bearing foliage remains PNG. The source archive was not modified.
CC0 1.0 Universal
Quaternius
Only restrained field-lab prop selections and exact dependencies were packaged. Opaque destination textures were proportionally resized to a maximum of 512 x 512 pixels, then re-encoded at the same dimensions as JPEG quality 90 with 4:4:4 chroma and stripped metadata; the decal remains PNG. The source archive was not modified.
CC0 1.0 Universal
OpenGameArt · iPoly3D
The filled stage assembly (deck, four-sided truss, screen, speakers, microphone, and hanging spotlight) was selected from the pack and exported as a Draco-compressed GLB. Runtime placement, warm emissive treatment of the Glow fixtures, and a generated pre-show screen wash are authored in the scene; no source texture payload ships.
CC0 1.0 Universal
OpenGameArt · DREAM_SEARCH_REPEAT, Scouser (upstream CC0 urban textures)
Single facade objects (building_h_windows, building_front3, building_office5) were isolated from the pack, their embedded images capped to a 512-pixel maximum edge and converted to WebP quality 72, and each exported as a Draco-compressed GLB. The shallow frontage planes are mounted onto authored building volumes at runtime; they never stand free. Facade textures derive from Scouser's CC0 urban texture photographs per the pack's description.
CC0 1.0 Universal
Poly Pizza · Quaternius
The delivered GLB is shipped byte-identical to the provider distribution (verified by hash against the retained source). Runtime scale, rotation, the stepped plaza plinth beneath it, and golden-hour lighting are authored in the scene.
INHERITED ORIGIN-GARDEN LIBRARY
External assets may have been transformed, scaled, instanced, recomposed, relit, neutralized, merged, or optimized for preview delivery. Source creators do not endorse this project.
CC-BY-4.0
By 99.Miles
Optimized, scaled, instanced, recomposed, and reduced for preview use.
CC-BY-4.0
By 99.Miles
Optimized, scaled, and instanced; original billboard material replaced with a neutral dark-metal treatment.
CC-BY-4.0
By Andrej Grave
Meshes simplified/joined where appropriate, textures reduced/converted, then scaled, instanced, and recomposed.
CC-BY-4.0
By uday
Meshes joined and reduced, textures resized, then scaled, instanced, and recomposed.
CC-BY-4.0
By vladySLAVE
Meshes joined and reduced, textures resized, then scaled, instanced, and recomposed.
CC-BY-4.0
By 3DBuilder
Optimized, scaled, instanced, and used as a landmark.
CC-BY-4.0
By 3DDomino
Optimized, scaled, instanced, and recomposed as urban fabric.
CC-BY-4.0
By Niko_Forest1889
Optimized and instanced; facade identity panel and rooftop billboard removed; blank neutral facade panel added.
CC-BY-4.0
By AleixoAlonso
Optimized and instanced; non-visible interior kitchen objects removed from the delivery derivative.
CC-BY-4.0
By Arsen Ismailov
Scaled, instanced, relit, and recomposed as Works-district architecture.
CC-BY-4.0
By Neberkenezer
Housing and fish-factory structures extracted and optimized; detached signs/emissive overlays removed; one baked storefront name covered with a neutral canopy band.
CC-BY (version unstated in source notice/catalog)
By Hamza Cheggour / eMirage (additional modeling, shaders, lighting, rendering); Claudio Andres (base model and textures); Ludwig Mies van der Rohe (architecture)
Useful pavilion ensemble extracted from the sunset scene; heavy tree-scatter and support collections omitted; transformed, relit, and recomposed as the Sonaurelis landmark.
CC0-1.0
By Poly Haven
Scaled and instanced into garden groves and the central commons.
CC0-1.0
By Poly Haven
Scaled, rotated, and instanced as desert scrub.
CC0-1.0
By Poly Haven
Seating modules selected, scaled, and instanced in the central commons.
CC0-1.0
By Kenney
Selected vehicles and people scaled, positioned, and instanced as public-realm detail.