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Really Bad Studio · prototype

Present — Digital Detox

A wearable that marks the boundary between available and away.

A wearable concept for stepping away from digital demands without turning disconnection into another app, score, or optimisation project.

Present running on an iPhone, asking two people to put their phones together and hold the time until it is complete.
Concept rendering
On screenScreen capture of the running software — a concept rendering, not a photograph of a made object. Corey D.M. Johnson.

The question

Most digital-wellbeing tools live inside the same device they’re asking you to leave alone. This starts somewhere else: a wrist-worn object and a deliberate gesture that marks a boundary.

What I made

A product premise and an interaction system. The point isn’t to win at disconnection — there’s no streak, score, shame loop, or tiny dashboard congratulating you for escaping dashboards. The interesting work is social and physical: what the gesture means, what it can truthfully control, how the people around you understand it, and what stays reachable in an emergency.

The concept-board sequence

  • Available

    Ambient signals remain present; the wearable is visually quiet.

  • The gesture

    Cover, turn, press, or clasp: substantial enough to feel chosen, not theatrical.

  • The boundary

    Supported devices enter an explicit focus state; nearby social cues change; emergency exceptions stay legible.

  • Away

    No score.

    No confetti. Just less world for a while.

  • Return

    A small, intentional re-entry that shows what changed without dumping the whole backlog at once.

Where it is now

Concept and interaction system; final name and physical form pending.

A concept board is enough to show it honestly. The final name, industrial design, hardware boundary, and platform behaviour are all open.

Related work

This idea didn’t stay in its lane.

Venture StudiesGimme a Nudge