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Really Bad Studio · prototype

Elsewhere

A text-forward RPG about living several real lives while remaining one person.

A fully authored narrative RPG in which one persistent Traveler moves through interconnected realities, carrying skills, relationships, choices, scars, and consequences between them.

Elsewhere playable prototype after the first choice, showing Traveler attributes, narrative text, and five authored responses.
On screenScreen capture of the running software. Corey D.M. Johnson. Unmodified beyond resampling: no crop, no colour grade, no compositing.

The game

Elsewhere begins in a stalled elevator and expands through the Concourse into radically different realities. Compact scenes, visible attributes, authored choices, persistent state, and adaptive music create a role-playing game that is text-forward without becoming a wall of prose.

What exists

The recovered project includes a working React playtest, 116 campaign scenes, complete narrative and systems bibles, 37 pieces of project art, three approved music sources, and the source checkpoints that survived the original cloud build.

Where it is now

A playable historical prototype, extensive authored campaign, and recovered systems foundation; the later full-game implementation is not fully recovered.

A few more things worth seeing

Elsewhere opening scene inside a stalled elevator with the Traveler panel and initial choices visible.
On screenScreen capture of the running software. Corey D.M. Johnson. Unmodified beyond resampling: no crop, no colour grade, no compositing.
Elsewhere prototype shown in its responsive iPhone presentation.
On screenScreen capture of the running software. Corey D.M. Johnson. Unmodified beyond resampling: no crop, no colour grade, no compositing.

Related work

This idea didn’t stay in its lane.

Proxy ArenaReally Bad StudioDEADBEARER: Win of the Hundred Lines