Really Bad Studio · prototype
Proxy Arena
Build an autonomous competitor and learn why it fights the way it does.
A browser-based arena prototype in which players form a Proxy from class, instinct, doctrine, risk, emergency response, and temperament, then watch it compete autonomously in Core Run.

The game
Players shape Vector, Bastion, or Conduit competitors, establish their instincts and doctrine, and activate them into the Convergence Circuit. The Proxy makes its own moment-to-moment decisions; the player watches, studies the replay, and changes the formation between matches.
What exists
The playable includes three distinct classes and Signature abilities, five named rivals, two arena conditions, locally generated checksum-verified matches, playback controls, decision markers, plain-language reasoning, and a post-match coaching debrief.
Where it is now
A substantial local playable V1.1 with formation, five-rival progression, deterministic arena simulation, match replay, and decision explanations.
A few more things worth seeing


Related work
This idea didn’t stay in its lane.